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1.1 Profile Characteristics

Movement (M)

How far a warrior can move in inches.

Weapon Skill (WS)

Warrior’s ability to hit in close combat.

Ballistic Skill (BS)

Warrior’s ability to hit with ranged weaponry.

Toughness (T)

Represents the warrior’s resilience and ability to withstand blows.

Wounds (W)

Shows how many times the warrior can be wounded before he is incapacitated.

Initiative (I)

Is used to determine who strikes first in close combat and also to climb buildings, and spot hidden enemies.

Attacks (A)

How many blows the warrior can land in a single combat round.

Leadership (LD)

The warrior’s ability to lead and as his personal courage.

Characteristics Tests

On occasions the rules will refer to characteristics tests, such as ‘Weapon Skill test’, ‘Initiative test’, and so on.

  • To test, roll a D12. If the roll is equal to or higher than the warrior’s characteristic the test is passed.
  • Dice rolls of 12 will always succeed, regardless of how the warrior’s characteristics value.
  • Dice rolls of 1 will always fail, regardless of how the warrior’s characteristics value.

Armour Saves (AS)

Is not a profile characteristic but a measure of how effective a warrior’s armour is at protecting him. Armour saves are taken on a D12 and range from 11+ to 5+.