1.10 Animals, Mounts and Monsters
Animals, Mounts, and Monsters
General Rules for All
- Count towards the maximum number of warriors in your warband, thus increasing warband rating.
- Do not gain experience.
- Cannot move up ladders, stairs, etc.
- Suffer no penalties for fighting unarmed.
- Are considered henchmen groups of their own.
- Cannot hide.
Animals
- Cannot capture scenario objectives.
- Follow henchmen post-game injury rules:
- Roll D12:
- 1–4: Killed
- 5–12: Survives
- Cannot climb.
- Cannot use the Warband Leader’s Leadership.
Mounts
Mounts must be deployed with a rider. Riders cannot dismount during the battle.
- The rider must be a hero or henchman proficient with the mount.
- (Members of the same henchman group must ride the same type of mount.)
- Mounted warriors are treated as a single model; resolve all attacks against the rider.
- Mounted warriors gain +1 Wound on profile.
- (This may exceed racial maximums.)
- If the rider is knocked down, stunned, or taken out of action, so is the mount.
- Mounts that take enemies out of action do not grant experience.
- Cannot climb.
- Taking a mounted enemy out of action yields only +1 experience.
Mounts and Post-Game Injuries
- Mounts roll separately from their riders.
- Mounts are not robbed or lost when the rider is.
- Follow henchmen post-game injury rules:
- 1–4: Killed
- 5–12: Survives
- Mounts cannot be used in pit fights.
Mount Proficiencies
Allowed Mounts by Race:
- Humans: Horse, Bretonnian Horse
- Vampire: Horse, Bretonnian Horse
- Night Goblins: Great Cave Squig
- Beastmen, Ghouls, Possessed, Skaven: None
Monsters
- Cause Fear.
- Suffer from Stupidity.
- Cannot capture scenario objectives.
- Add +15 to warband rating in addition to the standard +5 for being a member.
- Follow hero post-game injury rules (D66 — see Heroes' Injury Table).
- May climb as normal.