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1.4 Charges

Declaring Charges​

  • You may charge any visible, non-hidden enemy, but you may not measure the distance beforehand.
  • You may engage multiple enemies if they are within 1” of each other and not behind the charge target.
  • All charges are declared simultaneously.
  • To determine how many fighters can fit into close combat, you may rearrange your own warriors but not the enemy’s.
  • Unless a charge involves climbing, chargers must take the most direct route to the charge target.

Charges Involving Climbing​

  • When charging requires climbing, you must pass a single Initiative test or fail the charge.
    (If you climbed down and fail, you also fall the entire distance.)
  • The climbing part of the charge may not exceed 6”.

Charges Involving Jumping Down​

  • When Jumping Down, take an Initiative test for each full 2” jumped.
    (If you fail any one of those tests, you fall the entire distance and fail the charge.)
  • Jumping Down does not use Movement (M).
    (So if you had M6 you could move 2”, jump up to 7” down, and move up to 4”)
  • Diving Charges:
    If a charge involving Jumping Down is executed so that the charger lands within 2” of his target and has enough Movement left to successfully charge the enemy, then that charge is a diving charge.
  • Diving Chargers have +1 to their Strength roll for the first round of combat.
    (This may take them above their racial maximum.)

Charging Enemies out of Line-of-Sight​

Warriors can charge enemies out of their Line-of-Sight (e.g., behind a wall, around a corner, etc.) as far as they have Movement. To charge a non-visible enemy, the warrior must pass an Initiative test or fail the charge.
(This is cumulative with other Initiative tests such as Climbing, etc.)

Charging Hidden Enemies​

Hidden warriors cannot be charged.

Intercepting Enemies​

Warriors that are within 2” of a moving enemy, not in combat, may intercept the charging warrior by moving into the movement line.

  • Any kind of move may be intercepted: normal moves, charges, flying moves, etc.
  • Each enemy can only be intercepted by a single warrior.
  • For even more on intercepting see 5.8 Interception.

Grey marks the interception zone. ![[Pasted image 20250624103305.png]]

Failed Charges​

If a warrior fails a charge for whatever reason:

  • He is moved 4” towards the charge target, or to where he fell or failed his climb/Initiative test.
  • Stop if this would bring the warrior within 1” of his target.
  • Warriors that fail a charge may not shoot missile weapons, but they may cast spells or prayers.