π Hired Swords β Rules Summaryβ
π Hiring Basicsβ
- May be recruited at warband creation or between games (pay hire fee).
- Only one of each type per warband.
- Do not count towards:
- Maximum warband size
- Selling wyrdstone
- Post-battle exploration or rare items
- Do count for rout tests, but their Ld cannot be used.
πΈ Upkeep & Dismissalβ
- After each game (even the first), pay upkeep fee to retain.
- If not paid, they leave with their experience, but can be:
- Hired by other warbands
- Re-hired by the same warband
π Experience & Advancesβ
- Advance as henchmen (at 2, 4, 6, 7 XP)
- Roll on the hero advancement table
- Gain +1 XP for taking enemies Out of Action
βοΈ Injury & Equipmentβ
- Roll for post-game injuries as henchmen (D12: 1-4 dead, 5-12 survive)
- Cannot buy/sell equipment unless noted
- Do not get free daggers
- May swap equipment only if listed as an option
- Cannot be mounted unless noted
π§ββοΈ Hired Sword Profilesβ
Ogre Bodyguardβ
- Hire: 50gc | Upkeep: 30gc | Rating: +25
- Skills: Combat, Strength
- Equipment: Two Clubs/Axes/Swords or one Great Weapon
- Rules: Cause Fear, Immune to Panic
Halfling Scoutβ
- Hire: 15gc | Upkeep: 3gc | Rating: +5
- Skills: Shooting, Speed
- Equipment: Dagger, Short Bow
- Rules:
- Backstab: All wounds with Dagger = Critical (unless 12 needed)
- Hide in Shadows: Always counts as in cover from missiles
Dwarf Slayerβ
- Hire: 25gc | Upkeep: 7gc | Rating: +10
- Skills: Combat, Strength
- Equipment: Two Axes or one Great Weapon
- Rules:
- Hates Monsters, Goblins, Elves
- Immune to Fear & Panic
- No Pain: Treats Stunned as Knocked Down
- Leap: Canβt be intercepted when charging
Elven Rangerβ
- Hire: 35gc | Upkeep: 15gc | Rating: +10
- Skills: Shooting, Speed, Special
- Equipment: Dagger, Sword, Elven Bow, Elven Cloak
- Rules:
- Eagle Eyes: Can shoot hidden targets
- Expert Tracker: Modify one exploration die by Β±1
- Dwarf Grudge: +5gc upkeep with Dwarves
- Special Skill β Sniper: +2 to Injury rolls from shooting when stationary and elevated with no enemies within 3β
Pit Fighterβ
- Hire: 40gc | Upkeep: 15gc | Rating: +15
- Skills: Combat, Strength, Speed, Special
- Equipment: Flail + Spiked Gauntlet or Spear + Net
- Rules:
- Pit Fighter: Ignores penalties from using multiple or cumbersome melee weapons
- Special Skill β Jump Up: Ignores Knocked Down unless recovering from Stunned
Warlockβ
- Hire: 30gc | Upkeep: 15gc | Rating: +10
- Skills: Academic, Speed
- Equipment: Dagger, Staff, Talisman (+1 to casting rolls)
- Rules:
- Wizard: Starts with 3 different Hedge Magic spells
- May use Power Scrolls
Freelancerβ
- Hire: 30gc | Upkeep: 7gc | Rating: +10
- Skills: Combat, Strength
- Equipment: Lance, Sword, Shield, Heavy Armour
- Rules:
- Suffers +2 Initiative due to Heavy Armour
- May be mounted (exception to general rules)
Skryre Engineerβ
- Hire: 35gc | Upkeep: 15gc | Rating: +10
- Skills: Academic, Speed
- Equipment: Halberd, Warplock Pistol
- Rules:
- Wizard: Knows Warp Lightning (no other spells)
- Bionic Eye: Extra die for exploration (discard one)
- Warp-Energy Condenser: If spell not cast, +1 WS / BS with Halberd or Pistol that turn