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Chaos Rituals

Shadowfire D 8+ / 11+

Magic Missile
Range: Flame Template
Effect: All warriors under the template take one flaming WS 9+ hit. (Friendly warriors may also be affected.)

Augment: Upgrade to flaming WS 7+ hits, adding +3 Difficulty to this spell. (Declare which version you are attempting before rolling dice.)

Wings of Darkness D 4+

Effect: Caster may immediately move to anywhere within 12”. (He may charge as opportunity permits, and does not need to take Climb Tests, but he may not hide.)

  • Caster may use this ability to move into close combat, in which case he counts as charging.
  • Caster may not use this ability to leave close combat.

Word of Command D 4+

Magic Missile
Range: 7”

Effect: Target may not fight back in Close Combat this turn.

  • No effect on Undead, Daemons or Monsters.

Mind Twist D 6+

Magic Missile
Range: 7”

Effect: Make two WS 5+ attacks against the target.

  • Heroes successfully wounded by this spell lose all skills, spells and prayers for the remainder of this battle. (Special Rules are not skills.)

Cabal Ritual D 4+

Effect: Caster gains +2 to all spellcasting rolls. (Cumulative with other modifiers.)

Lasts until: Caster is knocked down, stunned, taken out of action, or spell is cast again.

Post-game Injuries: A Wizard with this spell always adds +1 to his post game injury rolls.

Gleaning Eye D 6+

Range: 30”

  • Does not require Line-of-Sight.

Effect: Caster can cast the spells of enemy Wizards in play as if they were his own.

  • (Including any reduced difficulties other Wizards may have attained.)
  • (Prayers are not spells.)

Lasts until: Caster is knocked down, stunned or taken out of action.