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Hedge Magic

Wind of Amüll D 6+

Magic Missile
Range: 12”

Effect: Make two WS 7+ attacks against the target. If target is successfully wounded, target is moved 5” backwards. (Stop if target reaches a wall or the table edge.)
(This may take the target out of close combat.)

  • If this takes target off a building apply falling damage as normal.
  • No effect on mounted warriors or Monsters.

Fireblast of U-Zhul D 8+ / 11+

Magic Missile
Range: Flame Template
Effect: All warriors under the template take one flaming WS 9+ attack. (Friendly warriors may also be affected.)

Augment: Upgrade to flaming WS 7+ hits, adding +3 Difficulty to this spell. (Declare which version you are attempting before rolling dice.)

Decree of Burning Iron D 6+

Range: 7” or caster

Effect: Target gains +1 to all WS rolls.

  • All hits he inflicts are flaming and Armour Piercing 2.

Lasts until: The beginning of your next turn.

Speed of Shemtek D 4+

Range: 7” or caster

Effect: Warrior may immediately move again. (He may climb or charge as opportunity permits, taking climb tests as normal, but he cannot hide.)

Forked Lightning D 6+

Magic Missile
Range: 8”

Effect: Make four WS 7+ attacks against targets.

  • Hits are Armour Piercing 2.
  • Each hit must target a different warrior.
  • If there are not enough enemies within range, the remaining hits must target friendly warriors of your choice instead. (But will never target caster.)

Silver Arrows D 6+ / 10+

Magic Missile
Range: 12”

Effect: Make three Strength 7+ attacks against the target.

  • Silver arrows have +1 to WS rolls vs. Dire Wolves.

Augment: Upgrade to five attacks, adding +4 Difficulty to this spell. (Declare which version you are attempting before rolling dice.)