Prayers of Sigmar
Might of Sigmar D 6+
Effect:
- Clubs: Caster adds +1 to WS rolls and +2 to injury rolls with Clubs.
- Great Weapons: Caster adds +2 to WS rolls and gains the ‘Concussion’ rule (ignores No Pain and Jump Up).
Duration: Until the beginning of your next turn.
Healing Hands D 4+
Range: 7” or caster
Effect:
- Target regains up to one lost Wound.
- If knocked down or stunned, target immediately stands up.
- Target may fire missile weapons or cast spells as normal this shooting phase.
- If target stands up into Close Combat, strikes last regardless of Initiative.
- Spell can only be cast successfully once per battle.
Halo of Light D 8+
Range: 7” radius (also affects caster)
Effect:
- Friendly warriors become Immune to fear and panic.
- Caster causes fear in Undead and Daemons (casters that cause fear are usually immune, but this is an exception).
Duration: Until caster is knocked down, stunned, or taken out of action.
Shield of Faith D 4+
Effect:
- Warriors, friendly and hostile, are unaffected by spells.
- (Prayers are not spells.)
Duration: Until caster is knocked down, stunned, or taken out of action.
Post-game Injuries: Priest with this Prayer adds +1 to post-game injury rolls.
Soulfire D 4+
Range: 3” radius
Effect:
- Make one flaming WS 7+ attack against all warriors within 3” (friendly warriors included, excluding caster).
- Undead and Daemons take one WS 5+ flaming attack instead.
Smite 11+
Magic Missile
Range: 7”
Effect:
- Target is stunned or knocked down if immune to stun (target is stunned regardless of wounds).
- No armour save.