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5.3 Heroes post-game Injuries Table

⚔️ Serious Injury Table

Roll 2D6 (first die = tens, second die = ones).

📜 General Rules

  • Heroes may acquire multiple instances of the same injury.
  • Injuries still count against future characteristic advances.
  • Injuries do not affect the maximum characteristic cap.
  • Heroes cannot die in a warband’s first two games — treat ‘Dead’ results as ‘Multiple Injuries’ instead.
  • Mounts roll separately from their riders (they follow henchman rules for injury rolls).
  • Mounts are never robbed or used in Pit Fights.

🎲 D66 Injury Results

(11–14) Dead

  • The warrior is slain.
  • All weapons, armour, and equipment are lost.
    Mounts excluded.

(15) Captured

  • Warrior and all weapons, armour, and equipment are transferred to the enemy warband’s stash.
    Mounts excluded.

(16–22) Multiple Injuries

  • Roll 4 more times on this table.
  • Re-roll any results of:
    • Dead
    • Captured
    • Sold to the Pits
    • Multiple Injuries

(23) Chest Wound

  • Your Toughness modifier gets increased by one making you easier to wound.

(24) Arm Wound

  • Your Strength skill increases one step. Eg. a Strength 4+ becomes 5+.

(25) Leg Injury

  • Your Movement is reduced by one.

(26) Hand Injury

  • Your Weapon Skill increases one step. Eg. a WS 10+ becomes 11+.

(31) Eye Injury

  • Your Ballistic Skill increases one step. Eg. a BS 10+ becomes 11+

(32-33) Melancholia

  • Your Initiative skill increases one step. Eg. a I 7+ becomes 8+.

(34-35) Hysteria

  • Your Leadership skill increases one step. Eg. a Ld 6+ becomes 7+.

(36-41) Robbed

  • All weapons, armour and equipment is lost. (Mounts excluded.)

(42-43) Smashed Leg

  • Miss next game.
  • (Warriors missing the game still add their rating to the total warband rating.)

(44) Sold to the Pits

Hero must fight a Pit Fighter with Flail and Gauntlet. Initiative determines who charges. (Mounts cannot be used in Pit Fights.)

  • If warrior wins he gains 25gc and +1 experience.
  • If he loses, he is robbed of all weapons, armour and equipment. Then roll for injuries (D66) again, re-rolling further ‘Sold to the Pits’.

(45–64) Full Recovery

  • No lasting effects. The warrior makes a complete recovery.

(65) Bitter Enmity

  • The warrior hates the entire enemy warband (excluding Hired Swords) from now on.

(66) Seen It All

  • The warrior gains +1 experience.