Skip to main content

5.4 Exploration and Experience Tables

πŸ’Ž Wyrdstone & Post-Battle Sequence​

πŸ§ͺ Wyrdstone Found​

Dice ResultShards Found
1 – 51
6 – 112
12 – 173
18 – 244
25 – 305
31 – 356
36+7

πŸ’° Selling Wyrdstone​

Find the value per shard based on number of warriors and shards sold.

Shards ↓ \ Warriors β†’1–34–67–910–1213+
14540353030
26055504540
37570656055
49085757065
510595858075
6120105959085
713511510510095
8150125115110105

βš–οΈ Underdog Experience​

Difference in RatingXP Bonus
0 – 50None
51 – 75+1
76 – 100+2
101 – 150+3
151 – 300++4
  • Apply Underdog Experience before the battle.
  • For each XP point you’re eligible for, choose:
    • Gain +1 XP, or
    • Have a Hired Sword assist you in the battle.
      • After the battle, pay upkeep to keep them.
      • You can only have one of each type of Hired Sword.

πŸ“ˆ Advancement Tables​

🦸 Heroes​

Note that improving a skill will lower the target value by one. Eg. WS 10+ becomes a WS 7+. Improving A or W simply increases the value by one.

RollResult
11-12Skill
8-10Improve WS or BS
7Improve A
6Improve W
5Improve T
3-4Improve Ld
1-2Improve I twice
  • Heroes advance at:
    2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90 XP

🧍 Henchmen​

RollResult
1-3Improve Initiative twice
4-7Improve WS or BS
8-9Improve Leadership
10–12Talent!
  • Henchmen advance at: 2, 4, 6, 7 XP

πŸ›‘οΈ Maximum Characteristics​

Re-roll any advance that would take a warrior beyond these values.

RaceMAWTWSBSILd
Beastman833-26+7+3+4+
Dwarf633-25+6+3+3+
Elf833+05+6+3+3+
Ghoul743-26+–3+6+
Goblin733+07+7+3+6+
Halfling733+07+7+3+4+
Human733-16+7+3+4+
Ogre834-25+–3+4+
Possessed844-25+–3+4+
Skaven833-16+7+3+6+
Skeleton733-16+7+3+4+
Vampire843-25+–3+4+