5.5 Combat Tables
⚔️ Close Combat Modifiers
- –1 WS: Fighting with two weapons
- –1 WS: Target has the Sidestep skill
- –2 WS: Failed Fear test
🏹 Shooting Modifiers
- –1 BS: Target in cover
- –1 BS: Moved and shot
- –1 BS: Used Quick Shot (shot twice)
- –1 BS: Target has Dodge skill
🧍 Knocked Down
- Roll all close combat attacks twice and take the higher result
- Take armour saves as normal
- Stands up in the recovery phase
- Can only half-move that turn
- Cannot charge
- If standing into combat, strikes last, regardless of Initiative or weapon
😵 Stunned
- All close combat attacks hit automatically
- All wound rolls succeed automatically
- No armour saves
- Becomes knocked down during recovery phase
🛡️ Armour Saves
| Armour Combo | Save |
|---|---|
| Shield | 11+ |
| Shield + Nimble | 9+ |
| Light Armour + Shield | 9+ |
| Light Armour + Shield + Nimble | 7+ |
| Heavy Armour + Shield | 7+ |
| Heavy Armour + Shield + Nimble | 5+ |
🌀 Nimble
Applies only if your two close combat weapons are:
- Shield + one of: Club, Axe or Sword
- Grants a 9+ save from the shield
- This is cumulative with armour-based saves
- If warrior is not equipped with a Missile Weapon, Nimble also applies versus Shooting attacks.
- See 5.7 Critical Wounds, Overkill, Nimble