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5.8 Interception

🛡️ Intercepting Enemies

If a warrior is within 2” of an enemy’s movement path, and not already engaged in close combat, that warrior may intercept the enemy.

  • The intercepting warrior moves into the enemy’s path.
  • The enemy counts as charging the intercepting warrior.
  • Each moving enemy can be intercepted by only one warrior.
  • Interception can be made against all types of enemy moves:
    • Normal moves
    • Running moves
    • Charging moves
    • Flying moves
  • If either model causes fear, apply fear as normal.

Interception Zone

Grey marks the interception zone:
(Illustration reference from the page)

Important: Warriors Cannot “Step Up” to Intercept

  • To intercept a move or charge, the warrior must be on the flanks of the movement path as shown in the diagram.
  • This means a warrior cannot intercept if positioned behind the original target of the charge.
  • For example, if a warrior charges from the left to the right, a comrade behind the warrior on the right cannot “step up” to intercept.