5.8 Interception
🛡️ Intercepting Enemies
If a warrior is within 2” of an enemy’s movement path, and not already engaged in close combat, that warrior may intercept the enemy.
- The intercepting warrior moves into the enemy’s path.
- The enemy counts as charging the intercepting warrior.
- Each moving enemy can be intercepted by only one warrior.
- Interception can be made against all types of enemy moves:
- Normal moves
- Running moves
- Charging moves
- Flying moves
- If either model causes fear, apply fear as normal.
Interception Zone
Grey marks the interception zone:
(Illustration reference from the page)
Important: Warriors Cannot “Step Up” to Intercept
- To intercept a move or charge, the warrior must be on the flanks of the movement path as shown in the diagram.
- This means a warrior cannot intercept if positioned behind the original target of the charge.
- For example, if a warrior charges from the left to the right, a comrade behind the warrior on the right cannot “step up” to intercept.