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Scenario - Dragon Hunt

🗺️ Terrain

  • The first building should be a large, open ruin placed in the centre of the table — this is the dragon’s lair.

⚔️ Special Rules

📍 The Dragon

  • The dragon is young and cannot fly due to a life underground.
  • The dragon acts after the last warband each turn.
  • It will charge all models entering its lair if able, but never leaves the lair.
  • It will:
    • Use its breath weapon on any model in range and line of sight.
    • Prioritize models inside the lair over those outside.
    • Try to hit as many intruders as possible.
    • If there are multiple options, it will attack the closest model.

🐲 Young Dragon Profile

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  • Weapons/Armour: Jaws, claws, and a fiery breath!
  • Fear: Causes fear.
  • Huge Beast: Large Target for shooting purposes.
  • Breath Weapon:
    • Used in the Shooting phase.
    • Can be used even if the dragon is in close combat.
    • Place a teardrop-shaped template from the dragon’s mouth.
    • Models under it suffer 1 Strength 4+ hit.
  • Greedy: Auto-passes any test that would make it leave its lair.
  • Staggered, Not Down:
    • Instead of being Knocked Down or Stunned, the dragon loses 1 Attack.
    • Lost attacks recover in the next Recovery phase.
    • Multiple such results = lose multiple attacks.

🏁 Ending the Game

  • When one warband is the only one with models in the lair, and the dragon has been taken out of action, that warband wins.

📈 Experience

  • +1 XP for each wound inflicted on the dragon (max +1 XP per henchman group).
  • +1 XP for putting the dragon out of action (in addition to wound XP).

🎁 Rewards

  • +1 exploration die for each non-animal warrior inside the dragon’s den at the end of the game.
  • Maximum of 4 dice per warband.