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Scenario - Enter the Necromancer’s Tower

🗺️ Terrain

  • Place a building in the centre of the board to represent the Necromancer's Tower.

🧙‍♂️ Special Rules

The wizard’s wards affect warbands entering the tower’s vicinity. The tower acts after the last warband each turn.

🔥 Blast of Schwarzlache

  • At the start of each turn, place a 5" circular template over the nearest standing model between 12" and 48" from the tower.
  • If multiple models are equidistant, randomise.
  • Scatter the template 2D6" in a random direction before impact.
  • Models fully under the template take a Strength 4+ hit.
  • Models partially covered may avoid the blast on a successful Initiative test.

⚡ Bolt of Schwarzlache

  • Also at the start of each turn, the tower fires a magical bolt at the farthest visible standing model.
  • If the model is in close combat, randomise the target among combatants.
  • Treated as a BS 4+, Strength 4+, 48" range magic missile.

🧟 March of the Dead

  • At the start of each turn, roll a D6:
    • On 5–6, a Zombie appears at the tower door.
  • During the movement phase, each Zombie:
    • Moves D6+1" toward the nearest standing model.
    • If within charge range, they will charge.

🧟 Zombie Profile

MWSBSSTWIALd
64+-4++015+19+
  • Weapons/Armour: Claws and teeth.
  • Cause Fear: Undead; causes fear.
  • No Pain: Treat Stunned results as Knocked Down.
  • Immune to Poison: Cannot be poisoned.
  • Fearless: Immune to Fear and All Alone tests.

🏁 Ending the Game

  • If all but one warband has routed, and there are no zombies remaining, that warband wins.

🎁 Rewards

  • The winning warband may choose one Hero to study the tower's grimoires:
    • That Hero gains the ability to use Magic and may roll on the Lesser Magic spell list instead of choosing a skill on advancement.
  • Witch Hunters and Sisters of Sigmar will burn the library instead:
    • Each Hero in the warband gains +1 experience.
    • Bretonnian Questers, Dwarfs, and Mercenaries may choose to burn it too.