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Scenario - Rat Race

Rat Race​

πŸ§ͺ Special Rules​

  • Place 4 Giant Rats in the center of the table, at least 6" apart.
    • If 3+ warbands are playing, place 6 rats.
  • Rats have their own turn after all player warbands.

🐭 Giant Rat Profile​

MWSBSSTWIALd
2D6"4+-4++013+19+
  • Weapons/Armour: Claws and teeth.

πŸŒ€ Rat Abilities​

  • Chaotic Movement:
    • Move each rat 2D6" in a random direction each Movement phase.
    • If it contacts another model, it engages in close combat.
    • If moving into contact with a model that causes fear, it must take a Leadership test, or suffer -1 to hit in that round.
  • Short Attention Span:
    • Must roll for All Alone as normal.
    • However, at the start of its next turn, it automatically rallies and resumes random movement.
  • Almost Had It!:
    • A model charging an unengaged Giant Rat must pass an Initiative test or the rat slips away 2" directly away.
    • If this slip brings the rat into base contact with another model, they engage, but no one counts as charging.

πŸ“¦ Special Rules​

  • They’ve Eaten Our Treasure, Lads!:
    • Each dead rat contains wyrdstone.
    • A standing warrior, not in close combat, may end its turn in base contact with a dead rat to pick it up.
      • Animals cannot do this.
    • If a model carrying a dead rat is taken out of action, it drops the rat at the spot.
    • A model leaving the board with a dead rat may not return, but is not out of action.
    • Any dead rats left on the ground at game’s end are lost.
  • Unstable Mutations:
    • At the start of each Close Combat phase, roll 1D6 per rat:
      • 1: +1 Attack
      • 2–3: +1 to Strength rolls
      • 4–5: -1 Toughness modifier
      • 6: +1 Toughness modifier

🏁 Game Ending​

  • The game ends when all rats have been removed from the table.
  • The warband with the most dead rats collected is the winner.

πŸ“ˆ Experience​

  • +1 XP for any warrior that takes a dead rat off the table.
    • Henchman groups may gain a maximum of +1 XP this way.

🎁 Rewards​

  • Each dead rat held by a warband at the end of the game grants +1 exploration die.